Showing posts with label draft. Show all posts
Showing posts with label draft. Show all posts

Tuesday, 29 November 2011

Thoughts on Innistrad Drafting

I was talking with Will Bax last Friday about Innistrad drafting on MTGO, and he seemed to insinuate that us London drafters kinda sucked.

“Are you losing all of your Innistrad drafts like the rest of us?” he asked.
“Actually, I’m doing pretty good!” was my reply.

… Then I proceeded to 1-2 my next draft. :S

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I’ve drafted 3x times now and gone 2-1 / 3-0 / 1-2 in that order.

What has been working out and what hasn’t? Let’s take a look at the builds that I played:

1)      2-1 = White / Blue Flyers

I tried to pick as many flying creatures as I could that had a decent CC and P/T. Highlights from the deck included cards like:

2x Abbey Griffin
2x Chapel Geist
Avacynian Priest
Doomed Traveller
2x Voiceless Spirit
Claustrophobia
Lantern Spirit

This deck was pretty good! Most of the flyers are in U/B/W so by cutting most of the flyers out of U/W that meant that the only “air force” I should really be expecting would come out of a B player. My loss was, indeed, to a Black deck… my opponent ended up having too much zombie recursion for me to deal with :(. This deck was pretty fast and had a good curve, which was what I think helped me win quite a few of my matches. My first impression of the format was that it is slower than the past few, so if you’re playing a fast deck against their fatties, you’re going to win.  I was often so ahead that even once my opponent DID start dropping bombs, they were already in the red so far that they couldn’t recover. Either that, or they started dropping big monsters that had to walk the earth and couldn’t interact with my flyers as they closed in for the kill.

2)      3-0 = Blue / Black Humans

I REALLY think a fast aggressive deck is the way to go in Innistrad. Pump out quality creatures on a consistent basis and overrun them! In this build I was lucky enough to score some REALLY good human equipment in the form of Silver Inlaid Dagger AND Butchers Cleaver! Not only that, but my deck was like, ½ creatures, all of which were pretty decent! Here’s a quick breakdown of some of the stuff that made the cut:

Invisible Stalker
3x Delver of Secrets / Insectile Aberration
Diregraf Ghoul
Disciple of Griselbrand
Falkenrath Noble
Manor Skeleton
Morkrut Banshee
Screeching Bat
Lost in the Mist
Murder of Crows
Silent Departure
3x Stitched Drake
Spectral Flight

This deck was incredible! Lots of T1 plays, lots of humans to equip. I even managed a T1 Delver into T2 flip! Once again I am convinced that speed > fatties in this format, and that having good reusable tools will win you the game every time! Oh yea! T1 Delver into T2 flip and drop Silver Inlaid Dagger is REALLY good and had someone scoop on their T3 to it. The Delvers did not flip often, but they were there mostly as an early threat AND because they’re humans to weild my weapons of war.

3)      1-2 = Black / Green Fatties

I should have seen the signals and switched to red, but I got greedy when I saw some late removal in B and some decent big green creatures surfing the tables. I thought to myself: “Don’t do this… don’t get into the fat stuff… you KNOW they’re too slow and that the morbid becomes too hard to activate!” But I did it anyways. I won my first match (barely) then proceeded to get crushed in 2 straight twice in a row. My deck looked something like this:

Bloodgift Demon
Corpse Lunge
Curse of Death’s Hold
Markov Patrician
Morkrut Banshee
Skirsdag High Priest
Stromkirk Patrol
2x Festerhide Boar
Grizzled Outcasts
2x Villagers of Estewald
Spider Spawning

Yea… you can see how a deck like this one may as well scoop to the 2 decks I played above. IF I was able to make it to T3-4 without them dropping a creature, or doing ANYTHING AT ALL, I was golden… but if they had a play on T1-2 there was no way I was able to recover. Especially since by the time I had a creature in play, they had 2x and would just “remove” my blocker to keep pressure on me until I died. I had a HUGE problem activating morbid since my guys were beef and tended not to die when it would be beneficial to me…. No one wanted to chump block me into morbid :(.

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So I guess my experience with Innistrad has been that it’s a FASTER format than I’d originally thought. Unless you draft a fairly aggressive deck with multiple points along the mana curve, don’t expect to win with fatties. Ramping to fat is fine, but just piling them all in there and expecting to win will result in disappointment.

I’ve also found that unless you’re an aggressive deck, you will have a problem activating morbid. Smaller creatures = good for morbid. Bigger creatures w / high CC = bad. People can see your “swing into bad trade so that I can activate morbid” tech from a mile away… you’re not fooling anyone! The only GOOD thing about this was that I was able to play mind games w / 1 opponent and swing in for a couple points of damage w / a 1/1 he wouldn’t block in the fear of a Banshee… the joke was on him because all I had in my hand was land (5 of them)!

I hope this helps some of you with your drafting experience. I’d love to hear what YOU’VE had success with so that we can share notes and improve our game as a community.

Cheers!

Carl Szalich


(NOTE: My 2nd article for www.quietspeculation.com went live today! YAY!! :))

Thursday, 15 September 2011

Curse you MTGO!!!

MTGO is a love / hate relationship. Yesterday I was loving it, today I'm a hater.

Last night I had the WORST draft I've ever done on MTGO despite my deck being decent (at least, I thought so!). How I managed to 1-2 with this, I don’t know...

1x Goblin Arsonist
2x Llanowar Elves

2x Incinerate
2x Rampant Growth
1x Skinshifter
1x Titanic Growth

1x Sacred Wolf
1x Blood Ogre
1x Greatsword
1x Act of Treason

1x Chandra’s Outrage
3x Giant Spider
1x Rusted Sentinel

2x Bonebreaker Giant

1x Volcanic Dragon

1x Garruk's Horde
1x Carnage Wurm

8x Mountain
9x Forest

Actually, I DO know how I went 1-2. Misplays.

This about sums it up...

When you're being attacked by a 5/5 Gorehorn Minotaur as well as a pumped Fiery Hellhound and you have a Titanic Growth and Incinerate in hand, OBVIOULSY the best play is to block Gorehorn with Spider, TGrowth his Gorehorn and take the damage from the Hellhound, right? Cause that's what I did!

How about getting yourself hit a couple times by a Lord of Illusion, letting them drop a Phantasmal Dragon, then trying to target the Dragon because you don't even bother to read / remember that Lord of Illusion gives them Hexproof? I'm clearly amazing at this game!

And in the luck department, your opponent just mulled to 6 on the play. You drop a T3 Blood Ogre... it gets Pacified. You drop a T5 bloodthirsty Carnage Wurm, it ALSO gets Pacified! Then opponent plays Griffin Sentry and Griffin Rider and you draw only lands. I = the greatest!

//Sarcasm

Yea, I went on tilt last night after those matches. Had I played better, I would / could have won those games I lost. I'm no pro, but I normally 2-1 or 3-0, and to actually go 1-2 was demoralizing. I really should spend more time familiarizing myself with the MTGO interface before spending more $$$ to draft. Pre-con battles, here I come!

What lessons can we learn from this mess, boys and girls?
  • Get familiar with the game / system mechanics (aka: know how to play MTGO).
  • Think about your plays before you make them.
  • Don't make assumptions, clarify and know your enemy.
  • READ THE CARDS.
  • Don't go on tilt, it affects your play.
  • You can't rely on luck.
  • Slow down your play to avoid errors.
As long as we don't keep repeating our mistakes and we learn from humiliating defeats like the one that I just had, you'll continue to improve. No one is infallable (not even me!), and our mistakes will always be there to haunt and remind us to focus. Keep practicing!

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EXCITING NEWS!

Stay tuned to this blog tomorrow when I will be announcing a contest to get all you faithful readers participating a little more! Yes, there will be prizes! :)

Let that anticipation build!

Cheers,
Carl Szalich

Wednesday, 14 September 2011

MTGO Drafting... It's an Addiction!

I have a busy life, so can't always make it to draft with "real people". BUT, I love Magic, and sometimes want to play when I have free time and others aren't available. What can I do?

MTGO (Magic the Gathering Online) draft, of course!

I totally need rehab!

Back in the day I used to draft on MTGO quite a bit. Well, I guess that's an overstatement. I drafted hardcore for 2 weeks or so then never touched MTGO again. It was too easy to come home, play until it was time to sleep, go to work, come home to play again, sleep, work, draft, etc. That turned into my routine, which I guess isn't bad, but was hardly as fulfilling as I know life can be.

Yes, there ARE worse things I could be doing with my time. I could be addicted to heroin, gambling, a gang member, out cheating on my GF with randoms, drinking heavily, slumming it downtown, panhandling, loitering, at a strip club, surfing for beastiality pictures, playing Farmville on Facebook, watching Dragon Ball Z, dressing up as a woman and turning tricks on Richmond street, tweeting (@psilence6k), or even (dare I say it?) playing World of Warcraft.

I suppose when you compare MTGO to any of the above, it actually seems like the pass time of scholars and diplomats, doesn't it? Lol.

But because of the time trap it can set up, and the negative stereotypes associated with it, I understand why some people have a less-than-stellar opinion of MTGO / Magic in general. If you remember one of my previous articles (Finkel, OKCupid & Gizmodo) Magic can even make or break a relationship! SO BE MINDFUL OF YOUR PRIORITIES!

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I guess the reason I'm writing this is because I've recently started drafting online again, and am really enjoying it! Maybe this article will help to keep me grounded and prevent me from going overboard, serving as a reminder to get outside and enjoy the last of summer before I'm stuck inside in hibernation mode for the winter? Perhaps it's written in an attempt to justify my lust to draft by presenting "worst case" scenarios which make it seem as though it's not the time / money consuming machine MTGO was designed to be?

OR was it written just to showcase the fact that last night I played a T1 Goblin Arsonist, T2 Goblin Sharpshooter, T3 Goblin Chieftain with a Goblin Grenade and Adaptive Automation still in deck ready to be drawn? :P

The jury is still out on that one!

Cheers,
Carl